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Let’s Call It a Draw(ing Surface) – Dive Into HTML5

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Great easy read-up on <canvas> support in HTML5.

HTML 5 defines the <canvas> element as “a resolution-dependent bitmap canvas which can be used for rendering graphs, game graphics, or other visual images on the fly.”

Let’s Call It a Draw(ing Surface) – Dive Into HTML5.

Also: Mozilla canvas tutorial and CanvasDemos.com.

Written by Moos

January 11th, 2010 at 2:00 pm

Posted in blog

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