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Archive for the ‘HTML5’ tag

tap tap sound fx using HTML5

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Quick demonstration of enabling sounds effects using HTML5 <audio> tag.old typewriter

Click the bookmarklet below to enable old-style typewriter sounds effects on this page. Drag it to the browser toolbar to enable on any web page.

Try taptapFx bookmarklet now.

Volume control will show on top right corner of screen.

Tested on FF3.6, Chrome 4, Safari 4. Probably works on Opera, iPad/iPhone browsers as well. Not IE8, but maybe IE9!

See test area.  View taptapSfx.js source at github.

Written by Moos

May 3rd, 2010 at 2:40 pm

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Harmony webapp’d

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Harmony webappSaw this nice little sketching app called Harmony, a procedural drawing tool, by Ricardo Cabello  (via Daring Fireball) that uses HTML5 canvas.   Works nicely on the iPhone too, so I thought it would be a great to have it as a webapp.

The webapp version adds:

  • offline mode via HTML5 cache
  • full-screen mode
  • two-finger pan/zoom (upto 4x)

To use the full-screen & offline mode on your iPhone/iPod Touch(/iPad?), bookmark the page and select “Add to Home Screen”.

Desktop browser enhancements

Other added features for desktop browsers include:

  • autosave feature
  • session save
  • undo (de facto!)

Alas, the autosave feature doesn’t work on the iPhone OS 3.1.3 due to the canvas origin-flag bug (hopefully this’ll be fixed on OS 3.2!).  It works nicely on FF 3.6, Chrome 4.x, and Safari 4.x.  After a brief delay after the last user stroke (about 5 secs), the state of the canvas and the last brush is saved to sessionStorage (or localStorage in the case of Chrome as it doesn’t fully support sessionStorage yet).

This provides a convenient undo feature as well.  Don’t like your last few stroke, F5 (refresh) and zap! (You’ve got 5 seconds to decide!)

If localStorage is available (as in the three browsers mentioned) and ‘save‘ button is clicked, the canvas is also saved to local storage.  So even if the browser is restarted, it’ll start at the last saved canvas.

Thanks to Ricardo Cabello for this great tool.

Try it: Harmony webapp.

Note: As Ricardo mentions in the comments to his post, you can take a snapshot of the canvas on the iPhone/iPod touch by pressing the power button and home button at the same time.   This is probably the best way to save/share on the iPhone.

Update 1: 11 March 2010 — fixed offline issue.  Please re-install on iPhone/iPod Touch.

Update 2: Examples of the awesome sketches being created in Harmony:

– Polish artists: http://blip.pl/tags/harmony
– alternatyves: here, here, and here
in color
more

Written by Moos

March 10th, 2010 at 2:21 pm

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Introducing touch-enabled spinControl

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Hot on the heels of sliderControl comes its close cousin, the spinControl.   Whereas in the sliderControl, the thumb widget is moved across a fixed set of values to select the desired input, in the spinControl the whole set is movable.  This allows for larger set of data that can fit on the visible screen.

All the features of sliderControl are supported (kinetics, bounce, snap, toggle, events handlers, etc.).  Additionally, a new alignToEdge option allows the scroll area to align to the left and right edge of the viewport instead of its center.

For gory details, demo and download, see spinControl page.

Bonus

Also included is a spinToggle class that mimic’s iPhone’s toggle switch, complete with slide action.

Written by Moos

February 6th, 2010 at 10:45 pm

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Emulating iPhone’s slide-to-unlock

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The touch-enabled sliderControl covered earlier is an easy UI widget to select a value from a set or a range of numbers.  It can be easily modified to function as a slide-to-unlock contorl that you see on the iPhone.  Enter the slideToAction control:

mySlider6 = new slideToAction('#slider6', ['slide to unlock'], {
	onchange: function(){
		alert('unlocked'); // some useful action!
	}
});

Markup:

<div id="slider6" class="slider"></div>

When the thumnail is moved all the way to the end, the onchange handler gets called.  Simple.  slideToAction inherits all of sliderControl’s kenetics and emulates the spotlight effect of iPhone’s control.

slideToAction is included as part of sliderControl.  See item #6 ‘single value slider’ on the demo page.

(The thumbnail looks better on the iPhone browser!)

The spotlight effect of the label text is achieved using -webkit-mask-* CSS attribute and animating the -webkit-mask-position property.  Here’s the CSS:

.sliderAction .sliderLabel {
	font-size:18px;
	font-weight:normal;
	text-shadow:none;
	color: #fff;
	-webkit-mask-image: -webkit-gradient(linear, 35% top, 65% top,
           from(rgba(0,0,0,.20)), color-stop(.5,rgba(0,0,0,1)), to(rgba(0,0,0,.20)));
	-webkit-mask-size: 50%;
	-webkit-mask-repeat: none;

	-webkit-animation-name: spotlight;
	-webkit-animation-timing-function: linear;
	-webkit-animation-duration: 1500ms;
	-webkit-animation-iteration-count: infinite;
}

using the animation keyframes:

@-webkit-keyframes spotlight {
    from {-webkit-mask-position: 0;}
    to {-webkit-mask-position: 100%;}
}

The  -webkit-mask-position property is animated on desktop Safari 4.x and Chrome 4.x.  It isn’t supported on iPhone OS 3.1.2 browser… but hopefully it will under 3.2.

Update: (11 March 2010)

New version 0.1a has an updated slideToAction() that looks more like the real thing.  Here’s a screenshot.

Seems like SDK developers have been trying to get this feature implemented as well.  See here and here.

https://blog.42at.com/introducing-a-touch-enabled-slider-control

Written by Moos

January 28th, 2010 at 6:58 am

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Introducing a touch-enabled slider control

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I needed a touch-enabled slider input control for a project I was working on.  Unfortunately there was no good existing solution, so I rolled my own.

Features:

  • kinetic snap to value
  • optimized CSS animation
  • full range of slider values supported
  • customizable with extensive options
  • fully programmable
  • event callbacks
  • adjusts on orientation change
  • works on desktop webkit browsers (for testing)
  • theme to taste!

See sliderControl page for details.

Written by Moos

January 22nd, 2010 at 11:39 am

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Comparison of HTML5 layout engines

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Written by Moos

January 15th, 2010 at 9:02 am

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Let’s Call It a Draw(ing Surface) – Dive Into HTML5

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Great easy read-up on <canvas> support in HTML5.

HTML 5 defines the <canvas> element as “a resolution-dependent bitmap canvas which can be used for rendering graphs, game graphics, or other visual images on the fly.”

Let’s Call It a Draw(ing Surface) – Dive Into HTML5.

Also: Mozilla canvas tutorial and CanvasDemos.com.

Written by Moos

January 11th, 2010 at 2:00 pm

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How HTML5 Will Change the Way You Use the Web

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Written by Moos

December 19th, 2009 at 4:08 pm

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